Monday, September 30, 2013

Week One 9/23 Summary

Direction
Female Characters in Video game
The MOST realistic female model in a genre.
Military shooter proportionate female model might not make biggest impact
Find genre that has the MOST female stereotype and is the EASIEST to mod/complete in a short period of time.
Look into gender studies (and maybe fashion department/architecture.)
Gender studies people are often not game designers.  Thus, mock ups are often enough for their projects.  Maybe they would be interested in producing a whole game/seeing a project to completion.


Detailed description of activities:

- Browsed for female immersion games focusing on topics such as ogling, cat calling (3 hrs)
- Looked into Hey Baby (2010) by NY artist Suyin Looui, interactive art as social commentary
(30 mins)
- Contacted Jeremy regarding female character animation.  Two directions.  Merging female characters into endurance sports animation.  Or comparing/contrasting female animation in video games then versus now. (1 hr)
- Set up meeting with Frank Lee and Carolyn Bitzer, David Fryer (gender studies professors) (1 hr)
- Reading Rise of the Videogame Zinesters by Anna Anthropy (3 hrs)
- Discussed Thesis direction with Professor Wagner (1 hr)
- Set up blog (1 hr)



Looking forward:


- Continue reading of Rise of the Videogame Zinesters
- Find genre of video game to tackle and mod for
- Look into Occulus for immersion dealing with female psyche/stress (TSA experience)
- Settle on project direction: game utilizing female model OR female experience immersion game


Total # of hours spent: 10hrs 30 mins