Sunday, November 24, 2013

Week Nine 11/18 Summary

Week Nine 11/18 Summary
- Travelled and met up with Large Animal team members (including Michael Dwyer and other artists) in New York to discuss design and direction of Realistic Avatar Creator (5 hrs)

- Tested updated version of UMA and looked though scripts to see changes for adaption to Unity 4.3 (5 hours)

Total # of hours spent: 10 hours

Sunday, November 17, 2013

Week Eight 11/11 Summary

- Downloaded and updated Unity to 4.3, looked over new features such as 2D mode and Animation (4 hrs).

- 4.3 is causing compile errors and the forums are continuing to find error:
it seems to break UMAGenerator.cs 171

animator.GotoState(i, snapshot[i].stateTime, snapshot[i].stateHash);

with 

Error CS1061: 'UnityEngine.Animator' does not contain a definition for 'GotoState' and no extension method 'GotoState' accepting a first argument of type 'UnityEngine.Animator' could be found

(3 hrs)

- Looked over UMA tutorials in the meantime while waiting to see if Fernando releases an update

UMA Code
http://www.youtube.com/watch?v=Ja6PL1bwetg
http://www.youtube.com/watch?v=AfrwS3pSUAY
http://www.youtube.com/watch?v=Pr-TINDNPxs

UMA Content Creation
http://www.youtube.com/watch?v=muZJ-6-1Mk4
http://www.youtube.com/watch?v=bQY3Tchk-iw
http://www.youtube.com/watch?v=30ghUAXS2ME
http://www.youtube.com/watch?v=7mj4GoKbGfQ

 (3 hrs)

Total # of hours spent: 10 hours

Monday, November 11, 2013

Week Seven 11/4 Summary

- Met up with Michael Dwyer and discussed issues with making builds of UMA tool; also looked into how the most recent release 1.0.1.0 RC1 has build issues from a clean download (4 hrs)

Random UMA generated 

 Adjustable body sliders

 Male and Female UMAs available

 Texture Glitch from latest build


Stripey!


- Still looking UMA scripts and gleaning how the bones are scaled and how to set initial values (4 hrs)

- Researched popular anthropometric numbers used by other studies such as Nickolay Lamm and CDC numbers (3 hrs)

Total # of hours spent: 11 hours

Monday, November 4, 2013

Week Six 10/28 Summary

- Skyped Michael Dwyer and discussed possible ways to achieve UI changes, additions, and imports of custom models (3 hrs)

- Parsed through Unity Multipurpose Avatar (UMA) scripts to understand how random prefabs are generated and how to modify the starting/random values of body sliders (5 hrs)

- Modified UMA content pack model (http://fernandoribeirogames.wix.com/umabeta#!content-creation/c1k7h) and began exploring methods of measurement of model's proportions (3 hrs)

Total # of hours spent: 11 hours